home *** CD-ROM | disk | FTP | other *** search
- ****************************************************
- THE LABYRINTH FREE DEMO v1.01
- README.TXT
-
- by NonStop Entertainment
- Copyright 2000, all rights reserved.
- ****************************************************
-
- CONTENTS
-
- The Labyrinth
- System Requirements
- Basic Idea Of The Game
- Getting STarted
- Choosing A Level
- Arcade Mode
- Race The Clock Mode
- My Labyrinth Mode
- Scoring
- Powerups
- Controls
- Changing The View
- Changing The Current Player
- Game Preferences
- Display Preferences
- Troubleshooting
- Known Issues
-
-
- THE LABYRINTH
-
- The Labyrinth is a fun and challenging game of
- skill, quick reflexes, and puzzle solving!
-
- Exciting 3D visuals and cleverly designed maze
- levels, keep you coming back for more! Easy to
- play, yet challenging to master, you'll be having
- fun with this game in the first five minutes.
-
- This demo is designed to give you a small taste
- of the game. There are dozens of additional
- levels, powerups, and other surprises when you
- upgrade to the full version!
-
- SYSTEM REQUIREMENTS
-
- Recommended:
- Pentium 300MHZ or equivalent
- 3DFX Voodoo2, Riva TNT, or ATI Rage Pro or equivalent 3D hardware accelerator card (or better)
- 32 Megs Ram
- 20 Megs Free HD space
- Directx 6.0 or later
- Windows 98
-
- Required:
- Pentium 166MHZ or equivalent
- Directx compatible 3D hardware accelerator
- 16 Megs Ram
- 20 Megs Free HD space
- Directx 6.0 or later
- Windows 95
-
-
- BASIC IDEA OF THE GAME
-
- Guide your ball through the maze without falling
- into a hole. Along the way, you can collect gems
- for points, powerups and other bonuses.
-
-
- GETTING STARTED
- From the Main Menu choose "Play" to pull up
- the Play Menu. You may be asked to enter a
- player name if this is the first time you
- have selected the Play option. In this case,
- type your name into the "Name" box and hit the
- Enter key when you're done.
-
- In the Play Menu select the Arcade mode to bring
- up the Level Selection screen.
-
- The "Race The Clock" and "My Labyrinth" modes are
- only available when you upgrade to the full
- version of the game.
-
-
- CHOOSING A LEVEL
-
- After selecting the Arcade mode the
- Level-Picker screen will be displayed.
- Available levels will appear in the list in
- yellow while levels not-yet reached will be
- shown grayed-out.
-
- There are dozens of additional levels in the
- full version. This demo contains three sample
- levels for you to enjoy.
-
- You can change the selection by using the arrow
- keys or by clicking on the level name with the
- mouse cursor. Use the scroll buttons on the
- right to see more levels in the list.
-
- Current record highs for the highlighted level
- will appear in the box at the bottom of the
- screen.
-
-
- ARCADE MODE
-
- In Arcade mode your goal is to reach the
- finish while avoiding traps, and collecting
- as many gems as you can along the way.
-
- Maze difficulty increases as you progress
- through the game. Be careful using trap doors,
- teleporters, and other powerups as they can
- help you or hurt you!
-
-
- RACE THE CLOCK MODE
-
- Available in Full Version Only
-
- In this mode you must complete each maze
- within the specified "Par" time. Look for
- hourglass powerups to increase the time you
- have to complete the level.
-
- You will need to get faster as you progress
- through each level, so you'll have to practice,
- practice, practice!
-
-
- MY LABYRINTH MODE
-
- Available in Full Version Only
-
- My Labyrinth Mode is a special bonus in the
- full version of the game. Additional levels
- are included as examples for you to play and
- modify.
-
- In order to modify and create new levels,
- you will need to download The Labyrinth
- level editor when it becomes available.
- Check back at www.real.com/games for
- information on availability.
-
- You must own the full version of the game
- to use the level editor.
-
-
- SCORING
-
- Your score is based on finishing the level,
- how fast you finished it, and gems you've
- collected.
-
- Points are awarded as you progress through
- each level. This is the "Base Score". Every
- level has its own maximum base score at the
- finish point.
-
- Gems are valued as follows:
-
- Green Gems = 10 points
- Red Gems = 25 points
- Blue Gems = 100 points
-
- If you complete a level below its Par time
- you receive a time bonus of 10 points per
- second under Par that is added to your score.
-
-
- POWERUPS
-
- On many of the levels you will encounter
- various powerups, some will be advantageous
- while others may hinder your progress.
-
- The powerups that are featured in this demo
- version are:
-
- Turtles will make your ball move very slowly.
-
- Rabbits will make your ball speed around
- quickly (careful, this can be hazardous on a
- level with many holes).
-
- There are additional powerups available in the
- full version of the game.
-
- Teleporters will magically send your ball to
- some other point on the board.
-
- Close All Holes gives you three seconds of
- safety from all holes on the board.
-
- The Hourglass will give you an extra 15
- seconds to finish a Race The Clock level.
-
- Ghosts will let you move through walls but may
- also run out on you in the worst of all places.
-
-
- CONTROLS
-
- The ball is moved by tilting the board. The
- board tilts in response to the movement of the
- mouse. Moving the mouse to the left will tilt
- the board to the left, moving the mouse
- forward will tilt the board away from the
- player.
-
- Just as a real ball will accelerate with
- gravity when the board tilts, so will the
- ball in the game, so don't tilt too much or it
- will be easy to lose control.
-
- Hitting the space bar or the right mouse button
- will bring the board back to level. This will
- not, however, stop the ball as the ball will
- still have momentum. If you need to stop the
- ball quickly you will have to tilt the board
- in the opposite direction that the ball is
- rolling.
-
- During game play, hitting the Esc key will
- bring up the in-game menu.
-
- If you wish to restart a level during gameplay
- you can simply hit the F10 key rather than
- use the in-game menu.
-
-
- CHANGING THE VIEW
-
- The view of the board can be changed using
- the arrow keys on the keyboard.
-
- Zoom In with the up arrow.
-
- Zoom Out with the down arrow.
-
- Move Around The Board with the left and right
- arrows.
-
- Raise and Lower The View] by holding down the
- Ctrl key while using the up or down arrow
- keys.
-
-
- CHANGING THE CURRENT PLAYER
-
- The Labyrinth remembers the last player to
- play the game. You can create a new player or
- change to a different player in the Change
- Player screen under Options in the Main Menu.
-
- Select one of the players in the "Players"
- list or type the name of a new player in the
- "Name" box. When finished click on "Done>>"
- or press the Enter key.
-
-
- GAME PREFERENCES
-
- Users can set music and sound volume, mouse
- sensitivity, and set Theme/Ball preferences
- in the Game Preferences screen under Options
- in the Main Menu.
-
- The theme for each level is normally set
- internally but can be overridden by the user.
- The "Theme" box is initially set to
- "<Default>". Changing this parameter will lock
- the theme for all levels to the selected theme.
-
- The "Ball" box works in the same manner as the
- "Theme" box, overriding the defaults and
- locking the ball to the selected style.
-
- You can change the amount the board tilts in
- response to mouse movement by adjusting the
- mouse sensitivity slider. The higher the setting
- the more reactive the ball movement will be.
- Moving the slider to the left decreases the
- sensitivity and to the right will increase it.
-
- The volume sliders will increase the volume to
- the right and decrease the volume to the left.
-
- It may be necessary to turn off the music to
- improve game performance on some machines. To
- turn off music set the volume slider all the
- way to the left. The text will change to
- "Music Off".
-
-
- DISPLAY PREFERENCES
-
- Advanced users may wish to change the display
- settings for the game. Increasing the resolution
- will improve the image quality but will
- adversely impact performance, possibly making
- the game more difficult to play smoothly.
-
- The "Resolution" box is used to select the mode
- the screen will be set to. The default setting
- is 640x480x16. On some systems, the game can
- be played in a window but this is may make the
- game more difficult to play since the mouse
- cursor may interfere when outside the window
- borders.
-
- Some systems may have more than one 3D
- accelerator card. The preferred card can be
- selected in the "Hardware" box. The game will
- attempt to select the best option by default.
-
- The other options can be enabled to improve
- visual quality or disabled to improve
- performance.
-
- Environment Mapping is the reflection of the
- world on the ball. The default setting for
- this is On.
-
- The Background can be turned off to improve
- performance in some cases. This option is
- on by default.
-
- 32-Bit Textures are available on some systems
- and can marginally improve the visual quality
- of the game. The default setting for this is
- Off.
-
-
- TROUBLESHOOTING
-
- PROBLEM: The game tells me I do not have the latest
- version of DirectX.
-
- SOLUTION: In order to keep the download size of
- The Labyrinth reasonable, DirectX is not included in
- the installer. Therefore, if you need a newer version
- of DirectX you will have to download it from Microsoft
- and install it separately. You can download DirectX
- from:
- http://www.microsoft.com/directx/homeuser/downloads
-
- PROBLEM: My game will not switch to windowed mode
-
- SOLUTION: Some systems do not have enough memory
- to run the game in windowed mode at higher
- resolutions. The game will attempt to run in a window
- if you have selected windowed mode but will switch to
- a default resolution if it fails. Try switching to a
- lower resolution in Windows Display Settings control
- panel.
-
- PROBLEM: On the Gateway 466 with the onboard ATI
- Rage 128 VR adapter, the Heads-Up Display text may
- be filled with solid rectangles instead of readable
- text.
-
- SOLUTION: Updating the drivers to v4.11.6123 or later
- will solve the problem. They should be available on
- the Gateway website.
-
-
- OTHER KNOWN ISSUES
-
- -On systems using the Stealth G460 card: Small Black
- Lines may appear on the board and the text in the
- game. There is no known fix yet for this problem
-
- -When playing the game on this card, erratic polygons
- pop out of nowhere at random intervals. These
- randomly sized polygons flash in and out of view
- as the user plays the game. There is no known fix
- yet for this problem
-
- -On some boards with Ghost or Close Holes powerups a
- player can get trapped where it is impossible to finish.
- Falling into a hole only results in restarting in the
- same impossible spot. If this occurs you will have to
- restart the game from the game menu or by hitting F10.
-
- -The Diamond Stealth III s540 seems to have problems
- with DirectX 6.0 so it might be a good idea to get
- the latest version of DirectX from the microsoft
- DirectX site (www.microsoft.com/directx).
-
- -The Diamond Stealth III s540 will sometimes appear
- very dark when Environment Mapping is enabled. This
- appears to be driver-related. Until the drivers are
- fixed the only solution is to disable environment
- mapping in the Options->Game Prefs screen.
-